The Bachelor of Science in Esports Management at 国产传媒 prepares students for careers in esports, business, live events, and digital media. Students learn how esports organizations operate, manage events, build audiences, and connect competitive gaming with professional opportunities.

The program develops skills in event management, marketing, project coordination, and esports operations through coursework and applied experience. Students work with Stockton鈥檚 esports team, campus facilities, industry partners, and regional opportunities such as the Atlantic City esports market, gaining practical experience for internships and careers in the esports industry.


Turn Your Passion for Gaming into a Career

What can you do with an Esports Management degree from 国产传媒?

Graduates of 国产传媒鈥檚 Esports Management program pursue careers in esports event management, digital marketing, and project coordination. Students prepare for roles such as event producer, social media manager, brand strategist, and community manager by learning esports operations, live event production, and audience engagement strategies.

How hands-on is the Esports Management program?

The program emphasizes applied learning through esports event planning, tournament operations, and team management. Students gain experience working with 国产传媒鈥檚 esports teams, producing live events, and using tools related to streaming platforms, digital marketing analytics, and content production workflows.

What business skills are included in the esports curriculum?

Students build a strong foundation in business management, including marketing strategy, finance, accounting, and organizational leadership. These skills are applied directly to esports ecosystems, helping students understand sponsorships, revenue models, brand development, and esports business operations.

Are there internship opportunities in esports?

Yes. Students complete an esports internship working with gaming organizations, event venues, or digital media teams. These experiences involve event coordination, social media campaigns, and community engagement, helping students build professional networks and real-world experience in the esports industry.

What makes Stockton鈥檚 Esports Management program unique?

The program combines esports, business management, and experiential learning in a single degree. Students complete structured work experience hours, internships, and coursework that integrates hospitality, marketing, and digital media, creating a well-rounded pathway into esports careers.

Program Faculty
Petar Dobrev

Petar Dobrev

Program ChairAssociate Professor of Finance
609-626-3176 | F-138
Jennifer Aarons

Jennifer Aarons

Assistant Professor of Hospitality, Tourism and Event Management Studies and Esports Management
609-761-1258 | AC-224L
Noel Criscione-Naylor

Noel Criscione-Naylor

Professor of Hospitality, Tourism and Event Management Studies,  
609-992-4714 | AC-224T
Demetrios Roubos

Demetrios Roubos

Information Security Officer, Esports Management Adjunct, Esports Student Club Manager
609-626-6804 | E-012A
Tara E. Marsh

Tara E. Marsh

Hospitality, Tourism and Event Management Studies and Esports Management Internship Coordinator
609-626-3646 | H-118
Esports Facilities
Blue Room
The Blue Room features custom-built PCs and a dark-mode setup designed for immersive gameplay.
Light Room
The Gold Room offers Lenovo Legion systems with a bright, modern layout that supports both practice and competition.

国产传媒鈥檚 dedicated esports facility gives students a professional environment to practice, compete, and collaborate. , the space is designed for maximum accessibility and is open 24/7 to support both casual and competitive gaming.

The facility includes high-performance player stations, a private streaming room, and a large conference table for team strategy and collaboration. Students also have access to vending machines and shared spaces that support long practice sessions and live event preparation. Access is secured through student ID entry and Stockton login credentials for all computers.

Students train and compete in two distinct gaming environments. The Blue Room features custom-built PCs and a dark-mode setup designed for immersive gameplay. The Gold Room offers Lenovo Legion systems with a bright, modern layout that supports both practice and competition. Labs may also be reserved for team practices and official matches, giving students structured time to prepare and perform.

Whether students are competing at a high level or exploring esports for the first time, the facility provides a centralized hub for gaming, production, and community at 国产传媒.

Professional Associations

Several professional associations related to Esports are shaping curricular standards. Additionally, the BS in Esports Management faculty and staff are highly engaged and active within these pivotal associations to not only influence the development of curriculum standards but to continuously evaluate standards based on industry development and workforce needs. Below is a non-exhaustive list of associations and boards:

Esports trade association logoESTA is the premier association in the United States for Esports. Per their charter, 鈥淓STA promotes, protects, and advances the broader interests of the esports community through providing forward-thinking professional development programs, networking opportunities, relevant industry research, and valuable tools and resources to the membership. ESTA focuses on promoting business expertise and sustainable growth of the esports industry by increasing the number of participants, sponsors, products, and services, procuring industry research, and executing industry events.鈥 ESTA hosts an annual conference called EsportsNext in Chicago, Illinois.

NASEF association logoNASEF provides opportunities for all students to use Esports to develop STEAM-based skills and social-emotional attributes such as communication, collaboration, and problem-solving abilities needed to thrive in work and life. Orange County Department of Education (OCDE), in partnership with the Network of Academics and Scholastic Esports Federations (NASEF) partnered with several middle school administrators and educators from Orange County, California, to craft 9-week quarter modules of integrated programs of study, focusing on Esports as a means of facilitating transference of concepts and skills that incorporate CA CCSS, NGSS, ISTE and SEL standards that are appropriate for the target student demographic.

NEA association logoThe National Esports Association guides school districts, colleges, and corporations through learning outcomes, including making traditional education more relevant by gamifying classrooms and crafting curriculum and experiential learning for our digitized youth and workforce.

 

NASEF association logoThe GSE is a regional league and association that promotes North American Scholastic Esports Federation curriculum. As per their mission, they are a nonprofit founded by educators, Garden State Esports is the organizing body of scholastic Esports for New Jersey. Furthermore, their mission is to create high-quality, student-centered experiences through scholastic Esports so all students can use Esports as a platform to grow socially, emotionally, and academically. Stockton has partnered with GSE and will host their annual Spring tournament.

 

NASEF association logo

The National Federation of State High School Associationsprovides guidance and curriculum related to Esports.

Advisory Board
Jennifer Aarons

Jennifer Aarons

Assistant Professor of Hospitality, Tourism & Event Management & Esports; Stockton University
Chris Aviles

Chris Aviles

Founder & President; Garden State Esports
David Bruno

David Bruno

Associate Dean, Educational Programming and External Relations; Camden County College
Regina Schaffer Carr

Regina Schaffer Carr

Vice President; Garden State Esports
Noel Criscione-Naylor

Noel Criscione-Naylor

HTMS Program Chair & Associate Professor of Hospitality, Tourism & Event Management
Petar Dobrev

Petar Dobrev

Esports Program Chair & Assistant Professor of Finance
Anthony Gaud

Anthony Gaud

CEO & Co-Founder; G3 Esports, LLC
Dino Hall

Dino Hall

Owner, DOT.GG Productions; Emmy庐 Award Nominated Technical Broadcast Producer 
James Hammerstedt

James Hammerstedt

Vice President of Operations & People for GaudHammer Gaming
Scott Huston

Scott Huston

Vice President for Information Technology Services & Chief Information Officer; Stockton University
Joshua Kell

Joshua Kell

CEO; Horizon AVL System Integration & Esports Integration
Joe'l Ludovich

Joe'l Ludovich

Associate Professor of Communication Studies; 国产传媒
Tara Marsh

Tara Marsh

HTMS Internship Coordinator
Chad Roebrts

Chad Roebrts

General Manager, WLFR; 国产传媒
Toby Rosenthal

Toby Rosenthal

Teaching Specialist, Communication Studies; 国产传媒
Demetrios Roubos, Ph.D.,  M.S., CISSP

Demetrios Roubos, Ph.D.,  M.S., CISSP

Information Security Officer, Adjunct Faculty, Computer Science & Esports; Stockton University
Fabio Sadiku

Fabio Sadiku

Sales Lead; LANFest
Michele Togashi

Michele Togashi

Assistant Professor; Business & Esports Gaming; Atlantic Cape Community College
Megan Van Petten

Megan Van Petten

Founder; Esports Trade Association 
Andrew Weilgus

Andrew Weilgus

国产传媒 - Atlantic City NJ / Co-Founder Atlantic City FC

 

Student Testimonials

Upon onboarding for this position at Esports Illustrated, I did not anticipate such a need for people like me, seeking how to convey my viewpoints in esports to others also trying to build their gaming knowledge from scratch. It guided a stronger focus to where I can easily connect my own experience into pieces I help write and have the ability to teach myself along the way.....
I have observed in my time here, the esports community is growing quickly and welcomes a passionate group of people who enjoy video games and competing.
Jenna Fiorito
国产传媒 Student
Esports Illustrated Intern, Summer 2023

Career Information

 

532.1
Million Esports Audience as of 2023
*According to Demand Sage
$5.48
Billion Market Value by 2029
*According to Demand Sage
17K
Jobs Globally
*According to Hitmarker
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